Made with three.js

3822 works posted on X since Sep 20. The model is what the author says made it.

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▶ 3:46
gameFable 5.2zero assetsbreakout
Claude Fable 5.2 designed and created a beautiful First Person Shooter game all in Three.JS. There were no external assets or animations used. All was done with Claude Fable 5.2 We are in a new era.
Jayden Davis @JaydenDavisNCNov 11
▶ 1:56
gameOpus 5.5Fable 5.2zero assetsbreakout
I don’t know how to code, but somehow I made this game entirely from scratch in just a few days with AI and it's 2x the size of Skyrim! Made with, Fable 5.2 & Opus 5.5 , Tesana, Three.js and Tripo for 3D models & Blender. AOD - Age of Dragon - (No worries BioWare, I can take it solo from here) Everything you see and hear is Code (21B+ tokens) and 3D models How I made this and crazy stats in the comments 1/5
Mike Houser @M__HouserNov 10
▶ 0:16
model comparisonDeepSeek V4.1GPT-6 SolFable 5.2promptbreakout
Can DeepSeek V4.1 Flash + DeepSeek Harness actually compete with Claude Fable 5.2? 👀✈️ Same prompt: Airbus A380 takeoff in Three.js. ⚡ DeepSeek V4.1 Flash 👉 47m 39s | $0.17 🟠 Claude Fable 5.2 👉 16m 41s | $4.32 🟢 GPT-6.1 Sol 👉 3m 30s | $0.20 Three models. One challenge. Which result impressed you the most? 👇 Follow @LatentOperatorX for more AI battles. ⚔️
Latent Operator @LatentOperatorXNov 10
▶ 0:24
gamebreakout
started a diablo-like in browser. poison fog everywhere and only the van survives it. so ofc i left the van 😅 made with @threejs
Slava Volkov @buzzybatsNov 10
▶ 0:37
renderingzero assetsbreakout
「Endless Desktop」 ・Every window, dialog and error is shader-drawn, no bitmaps ・Retro = one post pass: pixels, JPEG blocks, unrepainted trails, dithered colour ・11 window kinds, 165 strings, ~500 lines of GLSL ・Same engine as Endless Panels, one more preset #threejs #webgl
nagasawa | ITEM | Web Developer @nagasawa_itemNov 10
no preview
gameFable 5.2zero assetsbreakout
Claude ile geliştirilmiş Saltline adlı 3D FPS oyununun kaynak dosyasını inceledim. İnanılmaz ama oyunun tamamı, Three.js kütüphanesi dahil, yalnızca 1,42 MB'lık tek bir HTML dosyasında! 3D geometriler, dokular ve sesler oyun çalışırken kodla üretiliyor. Harici oyun asset'leri yok
Ali Can Meydan @mahluukatNov 10
▶ 0:20
model comparisonDeepSeek V4.1breakout
⚔️ DeepSeek Harness vs Command Code. Is better quality worth the wait? Same DeepSeek V4.1 Flash model. Same prompt. Same MAX reasoning effort. 🚧 Challenge: Build a 3D excavator loading a dump truck in Three.js. 🟢 DeepSeek Harness ⭐ 8.5/10 ⏱️ 92m 35s 💰 ~$0.45 🔵 Command Code ⭐ 6.4/10 ⏱️ 12m 13s 💰 ~$0.07 🤯 The difference is HUGE! 🏆 DeepSeek Harness scored 2.1 points higher. ⚡ But Command Code completed the task 7.6× FASTER and cost 6.4× LESS! Same AI model. Completely different trade-offs. One run per setup. AI-judged scores. Be honest: Would you wait 80 EXTRA MINUTES for the higher-quality result? 💀 👇 Which setup would YOU choose? Follow @LatentOperatorX for more AI battles. ⚔️
Latent Operator @LatentOperatorXNov 10
▶ 0:35
gameFable 5.2breakout
Let Fable 5.2 loose on my hockey browser game and told it to improve performance and add new features to the game. Powered by @threejs r187 and WebGPU! Such a fantastic framework to work with. Play below:
Alex St. Louis @AlexStLouis10Nov 10
▶ 1:15 +3
videoAnthropic · Claude Codebreakout
C’est quand même complètement fou l’époque dans laquelle on vit. Il est 2h40 du matin, je suis dans mon canapé en train de review le travail de Claude… qui tourne sur mon Mac mini, au bureau. 😳 Et le plus fou, c’est que je ne lui demande pas simplement de générer une vidéo. J’ai monté un vrai process avec plusieurs agents spécialisés : - Script - Direction artistique - Sound design - Production - Review / contrôle qualité Et derrière ca…… Claude s’auto-évalue en analysant plusieurs screenshots par seconde de la vidéo pour vérifier chaque détail, chaque scène, chaque transition. 😍 Il génère des pré-rendus des décors sur Blender, crée les props dont il a besoin, réalise les scènes avec Three.js et utilise ElevenLabs pour les voix et le sound design. Et le plus drôle dans tout ça ? Je sais que je suis même pas encore à 10 % de son potentiel mdrrrr. Prochaines étapes : → Affiner la direction artistique. → Développer plusieurs templates visuels qui ont déjà fait leurs preuves. → Standardiser le process pour pouvoir produire à grande échelle sur plusieurs comptes et mon personal branding → Et surtout, réduire drastiquement la consommation de tokens, parce que pour l’instant, ça chiffre vite. 💀 Actuellement, je sors entre 2 et 3 vidéos par session avec le plan Pro. Je pense passer sur Max pour pouvoir faire tourner plusieurs prod et gérer plusieurs comptes en parallèle. Aujourd’hui c’est quoi ton excuse pour ne pas créer du contenu (c’est 2 tasty crousty par mois le prix pour que le gen z me comprenne) Si certains ont déjà monté des système de production similaires avec Claude Code, je suis preneur de vos retours et optimisations. 🥶
Zak @fromsevnNov 10
▶ 0:30
model comparisonOpus 5.5 · Claude Codebreakout
Claude Opus 5.5のeffort (考える深さ) を変え比較した お題での動画撮影をClaude Codeで4回作らせた max $24.9・129分 xhigh $15.1・68分 high $5.5・31分 medium $8.1・34分 費用は実費でなくAPI料金での換算 サンプル1なので参考程度に #ClaudeCode #threejs #gamedev
SF Create @sfc43588Nov 9
▶ 0:12
assetbreakout
2D pixel art packs have thousands of items, but low poly 3D pixel packs rarely pass a few dozen, so i turned 6,194 16x16 sprites into low poly 3D models picked the cleanest sprite for every subject in the 1.4M CC0 dataset, built low poly 3D meshes with bevelled contours, hollow vessels, hinged chests and blades, and wrapped each one in its crisp 16x16 pixel texture with no black outline seams all 6,194 packed into 95.9 MB of GLB for three.js, 67js, WebGPU, Godot and Blender, free on Hugging Face 👇
An Xuan @anxuanngNov 9
▶ 0:41
gamebreakout
Been working on the zombie AI and it finally feels decent. They actually follow you, climb over stuff, and don’t just stand around. Full vibe-coded with @claudeai + @threejs. Here’s the chase clip:
Gourav @gourav_ioNov 9
photo +1
scenebreakout
Satellite image vs. the @threejs Melbourne I've been building
Bryce Adams @bryceadamsNov 9
1 more post about this work
  • @bryceadamsI ran this for the whole city and can't believe how well it's matching up. First image is my @threejs Melbourne. Secon69
▶ 2:42
gamepromptbreakout
sol6.2灰测:跳伞游戏 三轮对话总时:1h36min propmt:用three.js不计时间成本的制作一款跳伞模拟游戏,可以从万米高空之上的机舱内一直到平稳落地欣赏沿途风景,并能够准确的体验到跳伞时所需的专业知识,画面与游戏性均打磨到最完美,直到你觉得最终效果达到再交付,使用最大子代理共同完成。
d!l3+ttant3 @N1n3VASthR33HNov 8
▶ 0:30
renderingFable 5.5 · Claude Codebreakout
🚨 Fable 5.5 TESTING Part 17 🕳️ I asked Claude to drop me into a black hole in three.js. I never touched the code. 🤯 ⏱️ 122 minutes 💸 $13.02 in API costs 🤖 Claude Fable 5.5 Xhigh in Claude Code Sound on. 🔊 What it did on its own 👇 🔦 Traced about 30 billion light rays backward through curved spacetime, up to 760 steps each 🪐 No thrusters: one real free-fall orbit that whirls at twice the horizon radius, then plunges through it to the singularity 🌌 Bent and Doppler-shifted a real 8K map of the Milky Way, per pixel 🔥 Didn't paint the disk: each point's temperature, shifted by its speed and gravity, goes through a blackbody lookup 🎻 Wrote the orchestral score note by note on a library of 710 CC0 samples, after pitch-tracking them and finding the note names sit an octave off 🥁 The strings accelerate with the fall, from 3.8 to 20 notes a second, and three huge hits land as the orbit crosses the disk's plane 🔇 Everything stops dead at the event horizon. Then an endless rising tone climbs until the cut 🕵️ Spotted a brightness jump at 27 s and traced it to its own clock stair-stepping near the singularity 🖥️ My PC started lagging mid-render. It measured the GPU at 100%, split each frame into 512 small jobs with pauses, and resumed 📦 30 s · 1080p · 1,800 frames rendered · 8 sub-frames each · custom GLSL ray tracer
camper 🦎🎣 @camperaiggNov 8
▶ 0:05
sceneGPT-6 Solzero assetsbreakout
I never thought I'd live to see GPT-6.2 Sol being SO MUCH BETTER than GPT-6 Astra while being significantly cheaper. This is absolutely incredible. OpenAI is back. This entire village was built with Three.js, packed into a single HTML file. No Blender, no external 3D assets. Just code. The cherry blossoms, the river, the whole scene shifting from daylight to glowing windows at night. Look at this.
Token Gremlin @TokenGremlinNov 8
10 more posts about this work
  • @TokenGremlinGPT-6.2 Sol is already showing up for some ChatGPT users, and just look at what it's creating. These aren't screenshots1.2K
  • @TokenGremlinI'm being routed to GPT-6.2 Sol, and holy shit, this model is absolutely insane at design and 3D. It's actually outperf926
  • @TokenGremlinGPT-6.2 Sol turned Hokusai's The Great Wave into a 3D scene you can fly through. This is genuinely beautiful. - Built w303
  • @PenguinWeb3the amount of detail in this is crazy and this is just GPT-6.2 Sol I can't imagine what GPT-6.2 Astra will be capable 25
  • @YxzRainy卧槽😱,有人疑似被路由到了 GPT-6.2 Sol??? 用 Three.js 一次生成了一个黑洞,视觉效果相当炸裂,看效果似乎已经超过了 Opus 5.5!? 如果 Sol 都已经这么强了,那 6.2 Astra 得有多离谱?21
  • @karanC_12GPT-6.2 Sol is starting to show up for some users, and it's looking absolutely wild. In one-shot tests, it's already be21
  • @AnikaCodesHe got routed to GPT-6.2 Sol and came back with a whole village 😭 Cherry blossoms, a river, windows lighting up at nigh18
  • @cfenghub“价格大幅打下来的同时,性能竟然还反杀了 GPT-6 Astra!” GPT-6.2 Sol将会很快上线,大家熟悉好用的GPT又回来了! 灰度 GPT-6.2 Sol 的博主直接甩出了实测案例:不靠 Blender,零外部 3D 资产,纯16
  • @AndyL5ccGPT-6.2 Sol 难道已经开始偷偷灰度了?🤔 有网友爆料,自己疑似被路由到了 GPT-6.2 Sol,并用它生成了一个极其惊艳的 3D 黑洞。 只用一条提示词,基于 Three.js,所有代码写在一个 HTML 文件里,直接生成完15
  • @FuturLucideThree.js m'épate de plus en plus .. Mais par contre c'est fou ce que l'on va bientôt pouvoir faire ..12
▶ 0:34
renderingbreakout
「Endless Panels」 ・Space cut into cells per depth layer, filled on entering view ・CPU writes slots and timestamps, GPU animates the rest ・12k panels / 65k glyphs / 65k particles, a few instanced draws ・Floating origin keeps float32 precise forever #threejs #webgl
nagasawa | ITEM | Web Developer @nagasawa_itemNov 8
1 more post about this work
  • @nagasawa_item「Endless Panels — Night Shift」 Same engine, new preset 🌃 #threejs #webgl94
▶ 0:20
model comparisonOpenAI · CodexDeepSeek V4.1breakout
DeepSeek Harness vs Codex Harness ⚔️ Who runs DeepSeek V4.1 Flash better? Same model. Same prompt. Same high reasoning effort.Only the harness changes. Challenge: Build a water bomber animation in Three.js. 🛫🚿🧑🏽‍🚒 🔵 Codex Harness • Time: 65m 48s • Cost: ~$0.25 🟢 DeepSeek Harness • Time: 120m • Cost: ~$0.30 One run per setup. Same AI. Different harness. Different results. Which harness would YOU choose? 👇 Follow @LatentOperatorX for more AI battles. ⚔️ #AI #DeepSeek #Codex
Latent Operator @LatentOperatorXNov 8
photo
gameAnthropicGPT-6 Astra · Codexpromptbreakout
#ポン出し選手権 もっと詰めたいゲームが爆誕 電チャリ乗り継ぎ:2521点 タイム 871・電池 650 #電チャリ乗り継ぎ https://kininarunote34.com/games/play/ebike/ ----- 「ポン出し選手権」というAIゲーム制作イベントに参加します。 AIに「1回だけ」指示して、完成させたゲームで競うイベントです。 私はブラウザゲームで参加します。 # テーマ 電動シェアサイクル乗り継ぎレース * レンタル電動自転車を乗り継いで、街中のゴールを目指す3人称視点の3Dレースゲームです * 電動自転車のバッテリーには上限があり、途中のサイクルポートで別の自転車に乗り換えないとゴールできません * アシストモードは「パワー/ノーマル/エコ」の3段階。スピードとバッテリー消費量がモードごとに違います * ゲームなので、実際の自転車より速くてOK。とにかく疾走感を最優先にしてください(スピード感の出るカメラ、FOV変化、流れる景色、風のエフェクトなど) * コースは1つ。実在する東京の街並みを意識してください(例:丸の内〜銀座、渋谷〜表参道など。実際の地図をベースに再現してもOK) * ドコモ・バイクシェアなどの実在のシェアサイクルを参考にしてください。ただし、ブランド名やロゴは使わず、架空のサービス名にしてください * ポートごとに、置いてある自転車のバッテリー残量が違う、寄り道しないと行けないポートがある、などのルート選択の駆け引きがあると良いです * ゴールしたら、タイム・評価ランク・走ったルートを地図で表示しましょう * 評価のポイントは、ゴールタイム、バッテリーを無駄なく使い切れたか(モードの使い分け)、乗り換えの回数とタイミングの上手さ、です # 体制 リーダーはあなた(Claude)です。 メンバーとしてCodexやClaudeのサブエージェントを存分に使ってください。 * 絵を描くのはCodex Astraが得意です。テクスチャ、UI、リザルト画像などに活用してください * 3DモデルはBlenderで作ってください。電動自転車、サイクルポート、東京らしいビル・駅・高架・街路樹・信号などを作り、glTF(.glb)で書き出してゲームに組み込んでください # 進め方 * 3D表示はThree.jsなど、ブラウザでそのまま動く技術で作ってください * 制限時間は90秒(タイムアタック形式)。ランキングやスコアもつけましょう * すぐに始められるけど、うまい人との差が出るゲームにしてください * チェックせずにリリースします。リリースできる状態になるまで、私に質問しないでください * テーマがどんなものなのか、どこがゲームになるのか、流行りのゲームの要素を取り入れられないか、をよく調べてから進めてください * ゲームの面白さ、テスト、修正は、チーム内でよく相談して進めてください * PCとスマホのどちらでも快適に遊べるようにしてください(キーボード操作とタッチ操作の両方に対応) * スマホでもフレームレートが落ちないように軽量化してください * Blenderで作るモデルはローポリにしてください。テクスチャはまとめて、Draco圧縮なども使い、ブラウザ、特にスマホで軽く動くようにしてください * 自転車はアシストモードの違いが見た目でわかるようにしてください(ライトやバッテリー表示の色が変わる、など) * 街並みは、同じモデルを繰り返し使っても単調に見えないように工夫してください # その他 * リザルトカードやシェアは、これまで私が作ったものと同じにしてください * 初見のユーザーが迷わず、直感的に操作できることは絶対です!(操作は最小限、最初の5秒で遊び方がわかるように) * 9言語に対応してください * 音はいりません では、制作をはじめましょう! 頑張れ!
きになるノート @kininarunote34Nov 8
▶ 0:55
gameOpus 5.5promptbreakout
made a full original game in 24 hours using AI Stack: Opus 5.5 + Flux 3 Max + GPT Image + Tripo + Blender + Three.js Anyone can make games now. Full workflow thread and prompt below: (1/7)
Violet @ trails from zero @violettasekiNov 8
▶ 0:28
simulationFable 5.5 · Claude Codezero assetsbreakout
🚨 Fable 5.5 TESTING Part 14 ⚡ I asked Claude to ride a lightning bolt from cloud to ground. One prompt. I never touched the code. 🤯 ⏱️ 182 minutes 💸 $17.57 in API costs 🤖 Claude Fable 5.5 Xhigh in Claude Code What it did on its own 👇 ⛈️ Simulated the storm on a 30.5M-cell grid: rising air, rain, ice and electric charge, with 63 flashes logged 🌩️ Grew the bolt with a dielectric breakdown sim: 16 m grid, 53,505 cells, about -110 MV at the root 👁️ Rode the camera on the tip for all 60 steps of the leader 🔥 Burned the scar with the same kind of physics into a prairie of 2.4M grass blades 🎧 Synthesised every sound: the hum climbs with each step, then 130 ms of dead silence before the crack 🐛 Caught the bolt stopping 752 m above the ground and resumed the sim instead of restarting it 🚨 Scanned every frame, found a full-screen strobe at 4 to 6 Hz and fixed it before I ever saw it 📦 28 s · one unbroken shot · 1080p60 · three.js + Taichi
camper 🦎🎣 @camperaiggNov 7
1 more post about this work
  • @cfenghubFable 5.5 模拟第一人称视角从云层骑着闪电劈向地面! 这创意简直没边,从来没有想过自己从闪电视角看世界! 一句话 Prompt,claude code+Fable5.5 后台跑了 182 分钟,消耗 17.57 刀 API 成本24

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