3822 works posted on X since Sep 20. The model is what the author says made it.
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gameFable 5.2zero assetsbreakout
Claude Fable 5.2 designed and created a beautiful First Person Shooter game all in Three.JS.
There were no external assets or animations used.
All was done with Claude Fable 5.2
We are in a new era.
I don’t know how to code, but somehow I made this game entirely from scratch in just a few days with AI and it's 2x the size of Skyrim!
Made with, Fable 5.2 & Opus 5.5 , Tesana, Three.js and Tripo for 3D models & Blender.
AOD - Age of Dragon - (No worries BioWare, I can take it solo from here)
Everything you see and hear is Code (21B+ tokens) and 3D models
How I made this and crazy stats in the comments
1/5
model comparisonDeepSeek V4.1GPT-6 SolFable 5.2promptbreakout
Can DeepSeek V4.1 Flash + DeepSeek Harness actually compete with Claude Fable 5.2? 👀✈️
Same prompt: Airbus A380 takeoff in Three.js.
⚡ DeepSeek V4.1 Flash 👉 47m 39s | $0.17
🟠 Claude Fable 5.2 👉 16m 41s | $4.32
🟢 GPT-6.1 Sol 👉 3m 30s | $0.20
Three models. One challenge.
Which result impressed you the most? 👇
Follow @LatentOperatorX for more AI battles. ⚔️
「Endless Desktop」
・Every window, dialog and error is shader-drawn, no bitmaps
・Retro = one post pass: pixels, JPEG blocks, unrepainted trails, dithered colour
・11 window kinds, 165 strings, ~500 lines of GLSL
・Same engine as Endless Panels, one more preset
#threejs #webgl
Claude ile geliştirilmiş Saltline adlı 3D FPS oyununun kaynak dosyasını inceledim. İnanılmaz ama oyunun tamamı, Three.js kütüphanesi dahil, yalnızca 1,42 MB'lık tek bir HTML dosyasında! 3D geometriler, dokular ve sesler oyun çalışırken kodla üretiliyor. Harici oyun asset'leri yok
⚔️ DeepSeek Harness vs Command Code. Is better quality worth the wait?
Same DeepSeek V4.1 Flash model. Same prompt. Same MAX reasoning effort.
🚧 Challenge: Build a 3D excavator loading a dump truck in Three.js.
🟢 DeepSeek Harness
⭐ 8.5/10
⏱️ 92m 35s
💰 ~$0.45
🔵 Command Code
⭐ 6.4/10
⏱️ 12m 13s
💰 ~$0.07
🤯 The difference is HUGE!
🏆 DeepSeek Harness scored 2.1 points higher.
⚡ But Command Code completed the task 7.6× FASTER and cost 6.4× LESS!
Same AI model. Completely different trade-offs.
One run per setup. AI-judged scores.
Be honest: Would you wait 80 EXTRA MINUTES for the higher-quality result? 💀
👇 Which setup would YOU choose?
Follow @LatentOperatorX for more AI battles. ⚔️
Let Fable 5.2 loose on my hockey browser game and told it to improve performance and add new features to the game. Powered by @threejs r187 and WebGPU!
Such a fantastic framework to work with. Play below:
C’est quand même complètement fou l’époque dans laquelle on vit.
Il est 2h40 du matin, je suis dans mon canapé en train de review le travail de Claude… qui tourne sur mon Mac mini, au bureau. 😳
Et le plus fou, c’est que je ne lui demande pas simplement de générer une vidéo.
J’ai monté un vrai process avec plusieurs agents spécialisés :
- Script
- Direction artistique
- Sound design
- Production
- Review / contrôle qualité
Et derrière ca……
Claude s’auto-évalue en analysant plusieurs screenshots par seconde de la vidéo pour vérifier chaque détail, chaque scène, chaque transition. 😍
Il génère des pré-rendus des décors sur Blender, crée les props dont il a besoin, réalise les scènes avec Three.js et utilise ElevenLabs pour les voix et le sound design.
Et le plus drôle dans tout ça ?
Je sais que je suis même pas encore à 10 % de son potentiel mdrrrr.
Prochaines étapes :
→ Affiner la direction artistique.
→ Développer plusieurs templates visuels qui ont déjà fait leurs preuves.
→ Standardiser le process pour pouvoir produire à grande échelle sur plusieurs comptes et mon personal branding
→ Et surtout, réduire drastiquement la consommation de tokens, parce que pour l’instant, ça chiffre vite. 💀
Actuellement, je sors entre 2 et 3 vidéos par session avec le plan Pro.
Je pense passer sur Max pour pouvoir faire tourner plusieurs prod et gérer plusieurs comptes en parallèle.
Aujourd’hui c’est quoi ton excuse pour ne pas créer du contenu (c’est 2 tasty crousty par mois le prix pour que le gen z me comprenne)
Si certains ont déjà monté des système de production similaires avec Claude Code, je suis preneur de vos retours et optimisations. 🥶
Claude Opus 5.5のeffort (考える深さ) を変え比較した
お題での動画撮影をClaude Codeで4回作らせた
max $24.9・129分
xhigh $15.1・68分
high $5.5・31分
medium $8.1・34分
費用は実費でなくAPI料金での換算
サンプル1なので参考程度に
#ClaudeCode #threejs #gamedev
2D pixel art packs have thousands of items, but low poly 3D pixel packs rarely pass a few dozen, so i turned 6,194 16x16 sprites into low poly 3D models
picked the cleanest sprite for every subject in the 1.4M CC0 dataset, built low poly 3D meshes with bevelled contours, hollow vessels, hinged chests and blades, and wrapped each one in its crisp 16x16 pixel texture with no black outline seams
all 6,194 packed into 95.9 MB of GLB for three.js, 67js, WebGPU, Godot and Blender, free on Hugging Face 👇
Been working on the zombie AI and it finally feels decent.
They actually follow you, climb over stuff, and don’t just stand around. Full vibe-coded with @claudeai + @threejs. Here’s the chase clip:
HOLY FUCK. GPT 6.2 Sol is insane??? I saw people getting routed and had to try myself.
Self contained three.js in an HTML render on a render of the moon with a red aurora!!
Did NOT expect this.
🚨 Fable 5.5 TESTING Part 17
🕳️ I asked Claude to drop me into a black hole in three.js.
I never touched the code. 🤯
⏱️ 122 minutes
💸 $13.02 in API costs
🤖 Claude Fable 5.5 Xhigh in Claude Code
Sound on. 🔊 What it did on its own 👇
🔦 Traced about 30 billion light rays backward through curved spacetime, up to 760 steps each
🪐 No thrusters: one real free-fall orbit that whirls at twice the horizon radius, then plunges through it to the singularity
🌌 Bent and Doppler-shifted a real 8K map of the Milky Way, per pixel
🔥 Didn't paint the disk: each point's temperature, shifted by its speed and gravity, goes through a blackbody lookup
🎻 Wrote the orchestral score note by note on a library of 710 CC0 samples, after pitch-tracking them and finding the note names sit an octave off
🥁 The strings accelerate with the fall, from 3.8 to 20 notes a second, and three huge hits land as the orbit crosses the disk's plane
🔇 Everything stops dead at the event horizon. Then an endless rising tone climbs until the cut
🕵️ Spotted a brightness jump at 27 s and traced it to its own clock stair-stepping near the singularity
🖥️ My PC started lagging mid-render. It measured the GPU at 100%, split each frame into 512 small jobs with pauses, and resumed
📦 30 s · 1080p · 1,800 frames rendered · 8 sub-frames each · custom GLSL ray tracer
I never thought I'd live to see GPT-6.2 Sol being SO MUCH BETTER than GPT-6 Astra while being significantly cheaper. This is absolutely incredible. OpenAI is back.
This entire village was built with Three.js, packed into a single HTML file. No Blender, no external 3D assets. Just code.
The cherry blossoms, the river, the whole scene shifting from daylight to glowing windows at night. Look at this.
@nagasawa_item「Endless Panels — Night Shift」
Same engine, new preset 🌃
#threejs #webgl94
▶ 0:20
model comparisonOpenAI · CodexDeepSeek V4.1breakout
DeepSeek Harness vs Codex Harness ⚔️
Who runs DeepSeek V4.1 Flash better?
Same model. Same prompt. Same high reasoning effort.Only the harness changes.
Challenge: Build a water bomber animation in Three.js. 🛫🚿🧑🏽🚒
🔵 Codex Harness
• Time: 65m 48s
• Cost: ~$0.25
🟢 DeepSeek Harness
• Time: 120m
• Cost: ~$0.30
One run per setup.
Same AI. Different harness. Different results.
Which harness would YOU choose? 👇
Follow @LatentOperatorX for more AI battles. ⚔️
#AI #DeepSeek #Codex
made a full original game in 24 hours using AI
Stack: Opus 5.5 + Flux 3 Max + GPT Image + Tripo + Blender + Three.js
Anyone can make games now. Full workflow thread and prompt below: (1/7)
simulationFable 5.5 · Claude Codezero assetsbreakout
🚨 Fable 5.5 TESTING Part 14
⚡ I asked Claude to ride a lightning bolt from cloud to ground.
One prompt. I never touched the code. 🤯
⏱️ 182 minutes
💸 $17.57 in API costs
🤖 Claude Fable 5.5 Xhigh in Claude Code
What it did on its own 👇
⛈️ Simulated the storm on a 30.5M-cell grid: rising air, rain, ice and electric charge, with 63 flashes logged
🌩️ Grew the bolt with a dielectric breakdown sim: 16 m grid, 53,505 cells, about -110 MV at the root
👁️ Rode the camera on the tip for all 60 steps of the leader
🔥 Burned the scar with the same kind of physics into a prairie of 2.4M grass blades
🎧 Synthesised every sound: the hum climbs with each step, then 130 ms of dead silence before the crack
🐛 Caught the bolt stopping 752 m above the ground and resumed the sim instead of restarting it
🚨 Scanned every frame, found a full-screen strobe at 4 to 6 Hz and fixed it before I ever saw it
📦 28 s · one unbroken shot · 1080p60 · three.js + Taichi